Purgatory

Project: Unreal Engine (Final Year University Project)

Role: Designer, programmer, cinematics, audio, 3D artist, visual effects and writer

About

This was my final year university project and a project that shows everything I had learned along the way. I had just over 4 months to complete it, alongside a making of document and two other modules. It was an incredible challenge to create on time but I planned well and was able to pivot based on feedback and time constraints. The project is a 20 to 30 minute walking simulator where the player must find notes hidden throughout the level to progress to the end. The project showcases my ability to create a creepy atmosphere through lighting, effects, audio and tone. I created many of my own assets as a newly acquired skill and strengthened my skills in all aspects of design especially Level Design. More than anything this was a passion project and I hope to make it publicly available to play for everyone in the future.

Skills Used

Unreal Engine Blueprints

Level, mechanic and tech design, audio, 3D modelling

Cinematography

Game Documentation

Below is a PDF of the game’s documentation, click the two arrows pointing right on the right hand side of the box to bring up the tools menu and select presentation mode for better viewing.

Video Playthrough

  • Below is a video playthrough of the game:
Video playthrough with narration

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